Welcome to Sheppard Mullin’s Weekly Web Wrap-Up, a quick list of the past week’s top news in the social media, gaming, and virtual goods and currencies industries curated by Social Media & Games Team. Here are some of the stories that we’ve been reading:
Vimeo’s Acquisition of VHX to Expand Subscription Video Platforms
Vimeo has announced its acquisition of OTT platform VHX, which enables video creators to sell directly to fans via subscription video channels. As the video universe continues to unbundle, the evolution of mainstream subscriptions services to interest-based streaming channels is one to watch.
The Projected Expansion of the Brain Computer Interface (BCI) Market is Huge
According to a new market report published by Transparency Market Research, the global BCI market is expected to reach a value of US $1.23 bn by 2024. The demand is highest in healthcare and entertainment.
3DRudder announced that it has begun fulfilling pre-orders for the company’s VR peripheral. 3DRudder is a peripheral designed for use with VR applications that allows you to use your feet to control VR applications.
Australia Moves to Remove ‘Double Taxation’ on Digital Currency
Australia’s Minister for Small Business and Assistant Treasurer announced the release of the Government’s response to the Senate Economics References Committee’s report on the Inquiry into Digital Currency – Digital currency — game changer or bit player. The Government revealed plans to reduce the tax on Bitcoin transactions. The Government also agreed with the committee to consider establishing a Digital Economy Taskforce to gather further information on the uses, opportunities and risks associated with digital currencies
How Gaming is Shaping the Future of Work
Video games drive much of the innovation in video, virtual reality, and collaboration technologies today—and businesses are paying attention. Meetings in virtual space rendered in 3-D is just the beginning; progressive companies have begun to adapt the tried-and-true gamification and engagement strategies of video games to the workplace.